Crab - Rift Scuttler - One of two large monsters, located in the top and bottom rivers. The Rift Scuttler is neutral and pacifist, and will not attack players. Instead, it will run away from damage. Killing the Rift Scuttler grants a Speed Shrine for 75 seconds to the team that killed her, providing persistent vision and a movement speed boost to champions passing over it. Also known as "scuttle. Creep Score - The number of minions, monsters, wards, and other units such as Illaoi 's Tentacles you've killed.
Crystal Scar - The 5v5 map on which Dominion is played. Dive - Also known as tower diving, it's the act of attacking an enemy under their tower , usually to deal a killing blow.
Doing so makes the tower attack the diver, making it a risky move. DoT - Damage over Time - An effect whereby a player or monster loses health over time. Each Dragon kill achieved by your team grants a stack of Dragon Slayer which gives buffs depending on the amount of stacks you have. See also: pull. Gank - To flank an enemy champion by surprise and attempt to kill them. Usually done by the jungler, or a roaming mid laner. Also known as "roam. Gp10 - Gold per 10 seconds - How much gold you generate every 10 seconds, by passive gold, items, runes, or masteries.
More important for support champions, since they are the only ones who are not getting gold from killing minions. This has become less common since Season 4, due to the lower cooldown on Smite, and because junglers typically do not start with Red or Blue. HP5 - Health per 5 seconds - The amount of health regenerated in 5 seconds.
The actual regeneration itself happens in half-second ticks. IMO - In my opinion - This is a common abbreviation across the web, and isn't limited to online games. Kill Steal - When someone finishes off an enemy that another teammate was about to kill. For it to be a steal, the other teammate must have done substantial damage. Kill Secure - When someone finishes off an enemy that another teammate was attempting to kill, but was no longer able to, due to going out of range, out of mana, or dying.
Kite - Kiting is basically "Killing In Transit. It is done to avoid a straight up fight that you will probably lose, or to stay out of range of the enemies abilities and attacks. See also Orb Walking. Those that are leashing will leave before the monsters are killed, so all EXP goes to the jungler. MIA - Missing In Action - Signals that your lane opponent or the specific enemy you mention is no longer visible on the map, and may be on their way to "gank" a teammate.
Everyone should be careful and watch out for the missing champion. Also used: "miss" or "ss". Mid - The middle lane in Summoner's Rift, or the middle level of capture nodes in Dominion.
MM - MatchMaking - The system in LoL that puts your team together and then finds another team for yours to play against. Mp5 - Mana per 5 seconds - The stat which shows the total mana your champion recovers within 5 seconds. Like HP5, happens in half-second ticks. MPen - Magic Penetration - Allows your magic damage abilities to ignore some amount of the enemy's magic resistance when they hit.
Liandry's Torment and percentage e. Void Staff values. MR - Magic Resistance - Allows your champion to reduce the incoming magic damage done by enemy abilities.
Orb Walking - The act of cancelling the auto-attack animation, to allow for moving more between attacks. See also Kite. Poke - Harassing the enemy team with long range abilities like [Varus]' piercing arrow and similar skills.
This is done when the two teams are facing off before a team fight or when contesting an objective, in order to put the other team at a disadvantage when the fight starts. Proc - Also known as an On-hit effect. These can come from items, masteries and most often champion abilities.
Examples include the passive Electrocute basic attack hits , the item Phage 's move speed buff basic attack hits , Vel'Koz 's passive damage ability hits and Vi 's Denting Blows both basic attacks and ability hits. Pulling refers to attacking dragon and "pulling" it out of the pit. This makes it harder for the enemy team to jump over the wall and smite it, and easier for your team to leave the area since you won't be clustered in the pit. OOM - Out of mana - A champion who is out of mana usually has to retreat and will be less helpful in a fight.
Red - 1. Red buff, or the Crest of Cinders , on Summoner's Rift. This is received by killing the Brambleback in the northern and southern jungles. The buff adds an on-hit effect to auto-attacks which damages and slows based on your level. This affects all champions, monsters and even towers. It also gives you a bonus to health regen.
Red buff is transferable. The Brambleback. RH - Rift Herald - A boss monster introduced in pre season 6, who appears in the Baron Nashor's pit prior to his own spawn at 20 minutes. Gives the buff Doom's Eve to killer which grants empowered recall, increased damage dealt, and buffs the surrounding minions. Doom's Eve is not a transferable buff. Also known as "Herald. SR - Summoner's Rift - The most popular map, classic 5v5.
Also known as "Rift. Sightstone - an item which gives you 3 wards which are recharged when returning to base. Picked up most often by supports and occasionally junglers. See MIA. These people usually only in the game waiting online to eat, when the teammate is close to finishing the opponent, then rush to fight to end the match and get bonus points. Under any circumstance, when being KS will make everyone in the group extremely indignant and inhibited by the blatant public robbery of some teammates 'playful'.
These problems often appear in some games like LOL or dota and still haven't found a way to solve them thoroughly. KS is the action when the whole team is trying to fight with all professional tactics to prepare to defeat the opponent, but where from the sky falls a certain "ox" to come and destroy the opponent Quickly. After the game is over, how much effort of the team is poured into the river, into the sea, naturally blatantly robbed, feeling really inhibiting for the team to play.
So if you do not want a KS to appear in your match, you should not let KS be the leader, the main person in the game. In any case, even if the team is surrounded and attacked by the enemy, you should not ask the help of the KS. Otherwise these components will destroy all the efforts of the group trying. Spezzy Just another League of Legends addict. Related Posts. League Guides. How to Counter Ekko?
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