Originally players were exclusively from the immediate community. Now, game day is three or more times a week, and even some evenings during season.
Players are not only from the Isles of Capri, but a few of their friends from Marco Island, Hammock Bay, Fiddler's Creek, and Lely join them for an afternoon or evening of fun.
In addition to game days, a book club meets in the community center, coordinated by Capri resident Bobby Decker. The club closed for the season in May and will return in October. Many new and close friendships have resulted from Capri's game days. Several years ago, four game day Capriers vacationed together on a Royal Caribbean Cruise to participate in a mahjongg tournament.
If interested in joining a group for fun and games, call Irene Romano, , for mahjongg and Gail Ueland, , for Mexican Train. Mexican Train meets on Mondays from 1—4 p.
Mahjongg meets on Tuesdays and Thursdays from 1—5 p. The Mexican Train must be a domino that has one end that is the same denomination as the engine in the center. The Mexican Train is begun and is played in an area out-of-the-way from the center playing area. Spokes can be squeezed in between if more than 8 players are involved, or as needed if doubles or 18s are used. It is always wise to start the Mexican Train as soon as possible as it gives more places to play.
If a player plays a double a tile with the identical denomination on both ends it is placed sideways and he must then play a second domino perpendicular onto the double or onto some other eligible train.
If he plays a double and has no playable follow-up domino to play, he must draw and if he draws a playable domino he can play it on the double or on any eligible train. After a double is played and that player has completed his turn and if he has left a double not played upon, all trains become unplayable until the next players can play onto that double.
If players cannot play a tile on the double tile, they must draw once and determine if they can play. A player can play two doubles consecutively onto two different trains if that player is able to play an additional third tile from his hand without drawing onto one of those double tiles. This means that a player could play 3 tiles in one turn. All players must always play when possible even if they have to play a tile out of their train line-up in their hand which is disrupting, but mandatory.
When any player is left with just one tile in his hand, he must give notice to the other players by tapping his final tile on the table. This allows other players a chance to lower their score by ridding themselves of a higher numbered tile on their next turn.
General rules: Players must always play if they have an eligible tile. So unlike the other dominoes, a double can never turn a corner. The shape of the domino chain develops snake-line at random according to the whims of the players and the limitations of the playing surface.
Preparation To begin, the dominoes are shuffled face down in circles with the flat of the hand - producing an attractive sound that has been well-known for centuries. Depending on the number of players, each player draws a set number of dominoes. Up to 4 players take 15 dominoes each, 5 or 6 take 12 each, 7 or 8 take 10 each. In friendly games, players normally just place their dominoes on edge in a row facing them. The remaining dominoes are termed "sleeping" tiles or "the boneyard". The hub is placed in the middle of the table and each player selects a slot on the outer edge that is facing them to be the starting point for their train.
One additional slot is chosen to be the starting point for the 'Mexican Train' and the Mexican Train marker is placed in this slot to denote it as such. The player with the highest double places it in the centre of the Mexican Train Hub. The First Turn The player to the left of the player who put down the highest double starts and players then take turns in a clockwise direction. The first turn made by each player at Mexican Train Dominoes is different to subsequent turns and can require some thought to give the best advantage.
The player starts their 'train' by putting their first domino into their chosen slot on the hub. The end pointing towards the middle must match the central hub domino. They then continue to extend this 'train' by adding more dominoes from their hand until they can't put down any more.
Subsequent Turns At each subsequent turn, a player can put down only one domino on any of the trains that are available to that player. The turn proceeds as follows: If possible, the player plays a domino to one of the available trains see below and that is the end of the turn. Otherwise, the player takes a domino from the boneyard. If possible, the new domino from the boneyard is played to one of the available trains see below and that is the end of the turn.
If the player still cannot play, then the player places a marker on the domino at the end of their train, thus making that player's train available for all the other player's to use. Whenever a player plays a domino to their own train, if their train has a marker on it, the marker is removed.
If a player plays a Double, then that player immediately has another turn. Available Trains Any of the following trains are available to the player: The player's own train.
The Mexican Train if not yet started, the player can start the train with a domino matching the central Double. Another player's train but only if it is has a marker on it. Winning The aim is to be the first player to get rid of all the dominoes in their hand. As soon as this happens, even if the last tile is a Double, the game ends. The winning player scores zero; the other players score the total of the number of spots on the dominoes still left in their hands. Usually, a series of games are played and whoever has the least points at the end of the series, wins the match.
Special Situations In the unlikely situation that no player has a double in their hand at the start, players take from the boneyard until someone does pick a Double at which point it is immediately laid in the hub. If there are 8 players, then there won't be a slot available on the hub for the Mexican Train so it has to start by itself a little way away from the hub. If a player is unable to start their train in their first turn, they simply put their train marker next to their slot.
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